Games that are Exciting and not too Noisy - " Sheet and Feather Game " - " Piladex " - " I see you! Go back! " children are often allowed to invite two or three schoolfellows to tea on Saturdays in term time; but, as every mother knows, if half a dozen merry, high-spirited boys and girls are left to their own devices for some hours together they are certain to get into mischief.

It is an excellent plan, therefore, to be able to suggest several good games which can be played in an ordinary room without dismantling the furniture or making too uproarious a noise.

The Sheet and Feather Game

The Sheet and Feather Game (see coloured frontispiece) is a very amusing one, for which the only accessories required are a big sheet and a small feather, from a feather boa or a feather pillow.

To begin the game seat the children cross-legged in an oblong on the floor, unfold the sheet, and direct them to pull it up under their chins, so that only their faces show above it. Now put the feather in the middle of the sheet, and cry "Go!" and the- fun will begin.

The players are divided into two teams. Those seated at one side of the sheet play against those seated at the other.

The game consists in the members of one team trying to blow the feather off the sheet on to the ground behind or between their adversaries, and much merriment ensues before this is accomplished, and victors and vanquished alike collapse, breathless with blowing and laughter.

A Balloon Game

Another excellent game for such occasions is called Piladex. It can be bought at any large toy shop for ninepence-halfpenny, and consists of a length of specially prepared pink string and several sausage-shaped bladders, to be warmed in the hand and then blown out into big oblong balloons.

To begin the game two chairs are provided, and to the back of each one end of the string is tied. The chairs are then placed as far apart as the string will allow, or as is convenient for the size of the room.

Two "grown-ups" will be needed to sit on the chairs, if they are light ones, to prevent them from overbalancing, and one of them must act as umpire.

The players now divide into two teams, who stand or sit in a row on each side of the string and three or four feet back from it.

The umpire, kneeling up on one of the end chairs, and facing the players, now cries "Go!" and tosses a Piladex balloon between the two lines of players, above the string. The game consists in the members of the rival teams hitting it backwards and forwards and trying to get it over the string and down on the ground between and behind the opponents' line.

Each time the balloon goes over the string and touches the ground on the opposite side, one point is scored by the strikers; but each time it is sent under instead of over the string one is scored to their opponents.

In order to make the game more complicated, a rule may be made that one player in each team shall in turn take the "service" from the umpire to start the game, and again after each point scored.

An Exciting but Quiet Game

"I see you! Go back!" is another game which has the merit of being at once both exciting and very quiet.

To begin the game one child is chosen to act as "He," and is directed to stand with his or her face to the wall, while the rest of the players arrange themselves in a row with their backs against the wall at the opposite side of the room as far away from "He" as possible. This game can be played in a wide corridor or passage, and is an excellent one for a gymnasium.

As the starter cries "Go!" the children begin to take long strides on tiptoe, as silently as possible, a few steps at a time, in the direction of "He," their object being to approach near enough to touch him on the back without being caught in the act of actually moving. Though the player taking the part of "He" is obliged to keep his face turned to the wall for the greater part of the time, he is allowed to twist round for a moment as often as he likes, and if he catches sight of any player actually on the move he points to him or her, saying "Elizabeth," or "Arthur," as the case may be, "I saw you move! Go back!" Luckless Elizabeth or Arthur, who has perhaps succeeded in coming within a yard or two of "He," is forced to go back to the wall from whence he or she came, and begin all over again.

So the game goes on until a player does succeed in touching "He" without being first caught moving and sent back. She then takes the part of "He," and the game begins over again, until finally each player has had a turn.

To be continued.