This section is from the book "Handbook For Scoutmasters. Volume 1 & 2", by Boy Scouts of America. Also available from Amazon: Handbook For Scoutmasters.
7:30-Game-"Nicknames"-Form a circle, being seated. First boy gives his name, nickname, age and street address-Second boy gives the first boy's name, nickname, age and address, and then adds his own- Third boy gives the first and second boy's name, nickname, age and address then adds his own, etc., etc.
"Scout Drill"-See Index. Use three or four' formations.
7:50-Scoutmaster makes a short heart-to-heart talk about Scouting and the Troop similar to talk suggested in Series A.
Assistant Scoutmasters (if any) are introduced and greet the boys.
8:05-One or Two of the Boys are asked for a few words concerning the possibilities of a GOOD Troop here and how hard the boys plan to work and how far they hope to reach in Scouting.
8:10 - Game- "Seize the Bacon" (Handbook for Boys and Game Section, Vol. II)-Explain the game once in a quiet voice, then play it, correcting errors as you go along.
8:25-Scoutcraft-Pass out several copies of Handbook for Boys, turn to the Scout Law, learn not only title "A Scout is Trustworthy," but also the entire text given under each title, by dividing the boys into temporary Patrol groups and assigning separate corners of the room for each group. Give them 5-8 minutes, then call them back and see how much has been accomplished. Now send them back to their corners and see if they can learn the Scout Oath in 5-8 minutes, then bring back and see how much is learned.
8:55-Announcements.
1. Explain the Scout Slogan: Do a Good Turn Daily.
2. Ask the boys to review the Oath and Law during the coming week. (If possible provide each boy with a copy of "It's Fun to be a Scout" which contains the main fundamentals of Scouting.)
3. Tell them about the Patrol teams which are to be formed. Ask them to think over carefully with what boys they would like to associate. (Base this on Handbook for Patrol Leaders, Chapter II).
4. Ask them to bring a six foot length of rope (clothesline) to the next meeting for knotwork.
5. Announce time and place for next meeting.
6. Dismiss the boys after a hearty smile and as they go out of the door ask them not to forget their Good Turns.
7:30-Observation Contest-Come down early and place all manner of objects on a table, such as a match, watch, handkerchief, money, etc.-then cover the table with a cloth, At 7; 30 lead the boys to the table and explain that this is an observation contest designed to see how much "we can see when we see." Give each boy a piece of paper and a penny pencil, then announce that you will uncover the table for three minutes exactly; they are to look without touching. Cover the table at the end of three minutes and have them list the articles they remember having seen. Give them five minutes. Gather papers and have assistant, during the following game, check for the winner with a previously prepared list.
7:45-Knot-tying-Seat the boys in a circle, each boy having a rope. (Scoutmaster had better supply himself with an extra rope or two in case some forget to bring theirs). Now, learn to tie the "square" knot. Have several boys demonstrate its uses. Run a "Champ-nit" game, using the "square" knot. (See Third meeting, Series A.)
Learn to tie the "timber hitch," "sheet-bend," "slip knot" and demonstrate their uses, then play "Champ-nit."
8:10-Scouts Seated in a half circle:
1. Can any of the boys repeat the Scout Oath?
2. Can any of the boys repeat the Scout Law in full or the twelve points of it in order?
3. Learn the pledge of Allegiance to The Flag.
4. Describe significance of Scout Badge and Uniform.
5. Announce winners of Observation Contest.
8:30-Game-"Seize the Bacon" (Same game as played last week.)
8:40-Election-Ask the boys if they have thought over what you said last week about Patrols. Tell them about the importance of good leaders and give the qualifications of a real Patrol Leader. (See Chat 12.)

Two new recruits. They're shaking hands the Scout way. Soon they'll have their Tenderfoot Badges and be wearing the Uniform.
Provide each boy again with paper and pencil and ask them to write down their preferences of Patrol members with their first and second choice for Patrol Leader underlined. "These are secret ballots, so don't talk to anyone about your choice. Simply write it down and give me your ballot. Announcement of Patrols will be made next week." (If 10-14 boys, form two Patrols; if 15-19, three; if 20 or above, four). Boys scatter all over room and bring back ballots when filled. (During week, tabulate ballots and form Patrols as close to the boys' choices as possible.) 8:55-Announcements:
1. Ask the boys to learn the Oath and Law for following week.
2. Explain the registration fee of 50 cents each, and explain how the Troop applies for a Charter. Ask boys to bring fee next week and distribute registration blanks to be filled out.
3. Encourage boys to tie knots at home.
4. Ask them not to forget their Good Turns, as you dismiss them.
7:30-Game-"Tractor" or "Let 'er Buck" (See Index.)
7:40-Scoutcraft-Explain the Sign, Salute and Handclasp and their meaning. Have boys demonstrate.
7:50-The Flag-Read slowly from the Handbook for Boys, of The Flag, or better, tell it in your own words. Have available an American Flag (not on a pole) and let the boys demonstrate how to hang The Flag as you come to the part in your reading. Go slowly, let your message sink in.
Ask questions on what you have read. Congratulate the boys who give the right answers, excuse those who don't.
8:00-Colors-Appoint a color guard of three boys. Color guard drops out of line, gets Flag, advances to front and center of line. All boys (except color guard) repeat pledge of Allegiance to The Flag. Colors remain while boys repeat Scout Law. Colors retire.
8:20-Formation-Line up Troop according to new Patrols drawing lots for positions in the line. Celebrate with color ceremony. Present to each Patrol Leader a copy of the Handbook for Patrol Leaders.
8:35-Patrol Period-Assign Patrol corners. Send Patrols into them for Patrol checkup on registration blanks and fees. Receive reports from Patrol Leaders.
8:45-Announcements:
1. Tell the boys of a Good Turn performed by one of them (don't mention name) during the past week.
2. Announce that you expect all Patrols to have a Patrol Meeting (at member's home or elsewhere) during following week for intensive training in Tenderfoot Requirements. Tell them that you or your Assistant may drop in.
3. Announce that reviews in the Tenderfoot Requirements will take place at next meeting and that all boys must meet them in order to become charter members of the Troop.
4. Learn to sing "Taps." Future meetings may be closed by the boys forming a ring, with arms over each other's shoulders while singing "Taps."
5. Say that they are coming along fine and say Goodnight with a smile, sincerely.
After Meeting--TROOP LEADERS' COUNCIL. Gather with newly appointed Patrol Leaders for Conference and hints on planning for individual Patrol Meetings.
7:30-Colors-Ceremony similar to that of previous meeting.
7:40-Patrol Meetings and Tenderfoot Review- simultaneously. Patrols meet under their Patrol Leaders in specified corners for last training in Tenderfoot Requirements. As each boy is O. K.'d by his Patrol Leader he is reviewed by the Scoutmaster, or possibly by an Assistant. The Scoutmaster, however, should have the final words with each candidate and impress upon him the importance of LIVING the Oath and Law, not just MEMORIZING them.
8:40-Check Charter Application. Gather the boys who have met the Tenderfoot Requirements and who have paid their registration fees, and read for them the names of charter members as listed on the registration papers-which have been filled out properly in advance, all questions answered and necessary signatures affixed. Then insert papers with a check or money order (previously purchased) in an envelope addressed to the Local Council and seal.
8:45-Troop Committee Chairman explains to the boys the significance of the step being taken: application to be adopted into the World Brotherhood of Scouting. Suggests a YELL for the success of the Troop.
8:50-Take Letter containing the Charter application. Tie a colored ribbon around it with great formality. Tie the letter to a pole, march out of the building to the nearest mail box, have each boy say, "presto, chango, gango, Troopo," pass the letter around for one final look, then drop the letter in the box. Give a sigh of relief and return to the meeting room where the boys form a ring, place their arms around each other's shoulders and sing "Taps." Announce plans for forthcoming hike and installation ceremony, and dismiss.
After Meeting-Troop Leaders' Council plans for hike and Troop installation ceremony.
 
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