As many of my readers may prefer this more scientific mode of ancient divination, I subjoin the process of casting the sephromantic signs by the georaanic art.

Problem I. To Cast A Figure Of Geomancy

The method of casting a figure of Geomancy has been already shown and explained in the seventh edition of " The Astrologer of the Nineteenth Century;" but, as that work is now "out of print," * (as the booksellers term it) and consequently difficult for many of my country correspondents to obtain, I shall go ever the whole process as it were de novo, and then draw forth the signs therefrom.

In the first place, make sixteen lines of points or straight strokes, thinking seriously on the affair in hand while forming them; taking care not to move the hand off the slate or paper whereon they are marked till the whole number of lines are made, as in the following example; and join the points together as hereafter, shown; and, if the last of the points be even, mark down two stars; but. if odd, only one, thus: -

* An entirely new series of the aforesaid popular book is in a course of preparation by Raphael; the publication of which will be announced in due season, as soon as the completion of such a curious work can be accomplished.

Problem I To Cast A Figure Of Geomancy 2080

Place these four figures of Geomancy in order, from right to left, placing No. 4 to the left hand, thus: -

Problem I To Cast A Figure Of Geomancy 2081

Then take the four figures lengthways, and begin with the four lines of the figures, counting the points for odd or even, by which means you will draw out four other figures, numbers 5, 6,7, and 8:

Thus, in the first line, the point of the first figure (the top point)

is odd, - therefore mark down one star -

. - -

*

In the second figure the first point is also odd

- -

*

In the third figure the first point is also odd

- - -

In the fourth figure the first point is also odd

- -

*

Figure 5.

In the first figure (second line) are two points, which are even;

therefore mark down two stars - - - -

- -

* *

In the second figure (second line) is one point

-

*

In the third figure ditto is one point

- -

*

In the fourth figure ditto are two points

-

• •

Figure 6.

In the first figure (third line) are two points

...

* *

In the second figure ditto are two points

- •

* *

In the third figure ditto are two points

- - -

* *

In the fourth figure ditto are two points

- - -

* *

Figure 7.

In the first figure {fourth line) are two points

- -

* *

In the second figure ditto is one point

- -

*

In the third figure ditto is one point

- -

*

In the fourth figure ditto are two points

- -

* *•

Figure 8.

Place these from right to left, thus:-

Problem I To Cast A Figure Of Geomancy 2082

Then take the figures by pairs alternately, and out of two figures make one, by counting the points of each as odd or even, Which will give figures 9,10, 11, and 12.

Thus, for example, of figures -

Problem I To Cast A Figure Of Geomancy 2083Problem I To Cast A Figure Of Geomancy 2084

In the first line are two points, which are even

- -

• •

In the second line are three points, which are odd

-

*

In the third line are four points ...

-

* *

In the fourth line are three points

- -

*

Figure 9.

In like manner, numbers 3 and 4 make figure 10; figures 5 and 6 make figure 11; and figures 7 and 8 make figure 12,

See the example at full, as here delineated: -

Problem I To Cast A Figure Of Geomancy 2085

The Right Witness, is drawn out of figures 9 and 10; and the Left Witness out of figures 11 and 12. The Judge is also drawn out of the right and left witnesses, which completes what the seers of old were wont to call

"A Figure of Geomancie, or Bibinatione by the Erthe."