Object—First Aid Training

Teams—Patrols Type—Lively

Space—Medium, 1-0

Material—Each Scout using his own neckerchief.

Parallel file formation. One boy from each Patrol lying about 30 feet in front of it with arterial "bleeding" of left wrist. One judge for each victim. On signal, first Scout runs up, applies tourniquet. When correct, judge yells "Off," Scout removes tourniquet, runs back to Patrol, tags off next Scout, who repeats operation. (First Aid should never be used for speed contests, except resuscitation and arterial bleeding).

Object- First Aid Training

Teams—Patrols Type—Quiet

Space—Medium, O

Material—One inflated toy balloon and two staves for stretcher per Patrol.

Patrols in groups on starting line. Victim 20 to 100 feet away. On signal each Patrol runs up, makes stretcher, tests it with one of the members, puts victim on it. Inflated toy balloon is balanced on victim's stomach. He is to be transported to starting line without balloon falling off. (If balloon is not used the boys are apt to race their victim back, which, of course, is against all first aid practices).

Live Wire Accident

Object—First Aid Training

Teams—Patrols Type—Quiet

Space—Medium, 1-0

Material—Long rope

Patrols in groups on starting line. Across meeting room or field is laid a long rope to indicate a dropped high power electric wire. One member of each Patrol places himself under the "wire." On signal, the Patrols run to "wire" and start to rescue their friend. They must devise their own way of doing it safely with material at hand. If the judge decides that rescuer has contacted the "wire" he, too, is to fall "unconscious" and be rescued. Patrol bringing victim first to starting point wins.

Bandaging Relay

Object—First Aid Training

Teams—Patrols Type—Quiet

Space—Medium, 1-0

Material—Scout using his own neckerchief.

Patrols in groups on starting line. One boy from each Patrol standing about 30 feet in front of Patrol

On signal, Patrol moves to victim, Patrol Leader assigns various types of bandages to be applied by his Scouts, from list given him by game leader, containing head bandage, cross chest, thigh, ankle, hand, arm sling, etc. Upon completion, Patrol Leader reports to judges, who judge correctness and distribution of work, not speed.

Problem of the Wounded Scouts

Described in Chat 30, Long-Term Camping. See Index.

Signal Games. Signal Touch

Object—Signaling Training

Teams—Whole Troop Type—Lively

Space—Medium, O

Material—One signal flag.

Single rank formation. Leader, standing at a suitable distance in front of the Troop, sends word naming an available object. When word is finished, each boy who has read it runs and touches object mentioned. Build words of letters which all the boys master. (For example: Shoe, Me, Teeth, etc.) For beginners.

Signal Do-This-Do-That

Object—Signaling Training

Teams—Whole Troop Type—Lively

Space—Medium, O

Material—One signal flag.

Similar to Signal Touch, except that words are sent expressing actions which may be executed (for example: Sit, Hit Tom, Hoot, etc., depending upon number of letters learned). For beginners.

Signal Relay

Object—Signaling

Training Teams—Patrols

Type—Quiet

Space—Large, O

Material—Signal flag for every two boys.

Signaling

Signaling must be real signaling if it is to be learned and remembered. Practice should be gained by signal games in the open.

Patrols divided into pairs as signal teams, situated at least 200 feet apart. First signal team sends message as provided by game leader. Second team reads it and sends it to third team. Third team reads and sends to fourth, which writes down message as received and races it to judge situated about 100 feet away. Patrol with first and most correct message through wins. For good signalers.

Signal Tower Race

Object—Signaling Training

Teams—Patrols Type—Vigorous

Space—Medium, O

Material—Signal flag per Patrol.

Patrols in groups. On signal three Scouts grasp each others shoulders, forming foundation of tower. Three others climb onto their shoulders. Number seven takes number eight on his shoulders from where he climbs to the top of the tower. Number seven then passes up signal flags to number eight, who sends the complete alphabet. Speed event.

Knot-Signals

Object—Knotting and Signaling

Training Space—Medium, O

Teams—Whole Troop

Type—Lively

Material—One rope per boy, signal flag for leader.

Single rank formation, a rope lying in front of each boy. Leader, standing at a suitable distance in front of Troop, sends the name of a knot. When word is finished, each boy who has read it, picks up his rope, ties knot and races to leader with it. First, second and third with correct knots are credited with five, three and one point respectively. When game is over, points are added up according to Patrols. Patrol with most wins.