Cribbage. This game is played with the whole pack of cards, and by two, three, or four persons, as the case may be. When there are three, they play as individuals; when four, two play as partners, as in the case of whist. The value of the cards in cribbage is the same as in whist; but there are no trumps, excepting the knave of the suit turned up. There are different modes of playing, according to the number of cards dealt; the number is generally five or six. The game consists of sixty-one points, and to keep score or reckoning, an apparatus called a cribbage-board is employed.

This board possesses holes for the storing of each party, and the scoring is effected by means of pegs. The party who is able to bring his peg into the last hole first wins the game.

The following is an explanation of terms generally used in the game : Crib, the cards laid out by each party; and whatever points are made by them, the dealer scores.

Pairs are two similar cards, as two aces or two kings. They reckon for two points, whether in hand or playing.

Fairs royal are three similar cards, and reckon for six points, whether in hand or playing.

Double pairs royal are four similar cards, and reckon for twelve points, whether in hand or playing. The points gained by pairs, pairs royal, and double pairs royal, in playing, are thus effected : your adversary having played a seven, and you another, constitutes a pair, and entitles you to score two points ; your antagonist then playing a third seven, makes a pair royal, and he marks six ; and your playing a fourth is a double pair royal, and entitles you to twelve points.

Fifteens. Every fifteen reckons for two points, whether in hand or playing. In hand, they are formed either by two cards, such as a five and any tenth card, a six and a nine, a seven and an eight; or by three cards, as a two, a five, and an eight, etc. And in playing thus, if such cards are played as make together fifteen, the two points are to be scored towards the game.

Sequences are three or four, or more successive cards, and reckon for an equal number of points, either in hand or playing. In playing a sequence, it is of no consequence which card is thrown down first, as thus : your adversary playing an ace, you a five, he a three, you a two, then he a four, he counts five for the sequence.

Flush is when the cards are all of one suit, and reckons for as many points as cards. For a flush in the crib, the card turned up must be of the same suit as those in hand.

The go is gained by the player when no other number can be played under thirty-one, in which case he takes one; but if the number makes thirty-one, he takes two. The turn-up card accounts in with both hand and crib.