Regulations For Playing. 1. In dealing, the dealer may discover his own cards, if he pleases, but not those of his adversary. If he does, that adversary is entitled to mark two points, and call a fresh deal, if he pleases.
2. If the dealer gives his adversary too many cards, the adversary may score two points, and also demand another deal, provided he detects the error previous to his taking up his cards.
3. When any player is observed to have in his hand more than the proper number of cards, in that case the person who discovers it in may mark four points to his game, and call a new deal, if he thinks proper.
4. If the dealer gives himself more cards than he is entitled to, the adversary may score two points to his game, and call a fresh deal, If he thinks proper; if he does not, he is entitled to draw the extra cards from the dealer's hands; if the non-dealer observes the adversary has more cards than are his due, after they are taken off the table, he may score four points to his game, and call a new deal.
5. If either party meddle with the cards from the time they are dealt until they are cut for the turn-up card, his adversary is entitled to score two points.
6. If any player scores more than he is entitled to, the other party has a right not only to put him back as many points as were so scored, but also to score the same number to his own game.
7. If either party touches even his own peg unnecessarily, the adversary may score two points to his game.
8. If either party take out his front peg, he must place the same behind the other.
9. Either party scoring a less number of points than are his due, incurs no penalty.
10. Each player has a right to pack his own cards; and should he place them on the pack and omit scoring for them, whether and or crib, he must not mark for them afterwards.