Tivoli, Or Chinese Billiards. This is a very interesting game, and is easily played. The board with which you play varies in length from 2 feet 6 inches to 4 feet or upwards, and is shaped as shown in the accompanying figure. It may be easily made by any ingenious person, by attending to the following directions : partition off a space on each side of the board (a b) sufficiently wide for the marble or ball with which you play to run freely along. Place a piece of wood, about 3 1/2 inches in length, at the lower end of each passage (c), and fix it at an angle of about ten degrees. Divide the space between the two passages at the lower end (c) into ten compartments, and paint a number before each, in the older observed in the figure.
Six spaces are to be left in the board for the marbles or balls to drop into, and these are to have a central portion sunk in the board (as c in the annexed figure), into which the marble or ball (b) drops; a wire (a) is bent over the circle so as to form an arch, and proper numbers are to be painted before each, as shown in the figure. A small dent is to be made in the board, midway between the 30 resting-point and the arch of the board, and 10 painted in front of it. The space between the two passages (a b) must be ruled into a diamond-shaped pattern, as seen in the figure, each diamond measuring one inch on all its sides ; and when this is done the lines must be painted black, and a thick pin driven into each of its angles (indicated by a dot in the figure). It now only remains to finish the board by affixing a thin piece of wood (d), which extends from f to f; and to provide two balls or marbles, one dark and the other white; and two small cues, or tapered sticks, with which the game is played.
Before the game is commenced, the upper end (d) of the board must be slightly elevated (about two inches) from the table.
1. Any number of persons may play, and if more than two, sides, or partners, are to be chosen.
2. The number of the game is previously agreed upon by the players, being sometimes fixed, as low as 2,000, or at 10,000, or 30,000.
3. The dark ball counts ten times the number into which it falls. For example: if it lodges in 50 cup it counts 600, and so on.
4. The white ball only marks those numbers into which it falls.
5. If a ball lodges against a pin, the player striking the ball does not mark any thing.
6. If a ball makes the circuit of the board, that is, from c on one side to c on the other, the player loses 10.
7. If a ball is not struck with sufficient force, so that, instead of leaving the passage, it returns again to the starting point, c, the player loses 10.
8. The choice of first player is decided by the highest number obtained by the first throw, the winner to have the option of scoring the number.
9. The player who obtains the highest number first, wins the game.