(Upon the principles of Hoyle's games). - Great silence and attention must be observed by the players. Four persons cut for partners; the two highest are against the two lowest. The partners sit opposite to each other, and the person who cuts the lowest card is entitled to the deal. The ace is the lowest in cutting.

Each person has a right to shuffle the cards before the deal; but it is usual for the elder hand only, and the dealer after.

The pack is then cut by the right hand adversary; and the dealer distributes the cards, one by one, to each of the players; beginning with the person who sits on his left hand until he comes to the last card, which he turns up, being the trump, and leaves on the table till the first trick is played.

The person on the left hand side of the dealer is called the elder, and plays first; whoever wins the trick becomes elder hand, and plays again; and so on, till the cards are played out.

No intimations or signs of any kind, during the play of the cards, are permitted between the partners. The mistake of one party is the game of the adversary, except in revoke, when the partners may inquire if he has any of the suit in his hand.

The tricks belonging to each party should be turned and collected by the respective partners of whoever wins .he first trick in every hand.

All above six tricks reckon towards the game.

The ace, king, queen, and knave of trumps are called honours; and when either of the partners have three separately, or between them, they count two points towards the game; and in case they have four honours, they count four points.

The game, consists of ten points.

2083. Terms Used In Whist

Finessing, is the attempt to gain an advantage; thus: - If you have the best, and third best card of the suit led, you put on the third best, and run the risk of your adversary having the second best; if he has it not, which is two to one against him, you are then certain of gaining a trick.

Forcing, is playing the suit of which your partner or adversary has not any, and which he must trump, in order to win.

Long trump, means the having one or more trumps in your hand when all the rest are out.

Loose card, means a card in hand of no value, and the most proper to throw away.

Points. Ten make the game; as many as are gained by tricks or honours, so many points are set up to the score of the game.

Quart, is four successive cards in any suit.

Quart Major, is a sequence of ace, king, queen, and knave.

Quint, is five successive cards in any suit.

Quint Major, is a sequence of ace, king, queen, and ten.

Sec saw, is when each partner turns a suit, and when they play those suits to each other for that purpose.

Score, is the number of points set up. The following is the most approved method of scoring:- 123456789 0 0 00 000 0 0 00 000 0000 00 000 0 0 0

Slam, is when either party win every trick.

Tenace, is possessing the first and third best cards, and being the last player, you consequently catch the adversary when that suit is played; as, for instance, in case you have ace and queen of any suit, and your adversary leads that suit, you must win two tricks, by having the best and third best of the suit played, and being the last player.

Terce, is three successive cards in any suit.

Terce Major, is a sequence of ace, king, and queen.