The rules given below are based upon the code published in "IValkcrs Art of Chess Play." The word piece frequently includes the pawn.

2355. I. If the board or pieces be improperly placed, or are deficient in number (except in the case of odds), the game must be recommenced, if the error is discovered before the fourth move on each side (the eighth move of the game). If not discovered before this stage, the game must proceed.

2356. II. If the player gives odds, and yet omits to remove the odds from the board at the commencement, he may recommence the game, and remove the odds given, provided he discover his error before playing his fourth move. But if he has made his fourth move, the game must be played out; and should the player who agreed to give the odds win the game, it shall nevertheless be considered drawn.

2357. III. When parties play even, they draw lots for the first move of the first game. The first move is afterwards taken alternately throughout the sitting, except when a game is drawn, when he who had the first move in that game still claims it, a drawn game being of no account. He who gains the move has also the choice of colour. Each player uses the same colour throughout the sitting. When a match is made for a given number of games, the move passes alternately throughout the match. A player giving odds has the choice of men, and takes the move in every game, unless agreed to the contrary.

2358. IV. A player who gives the odds of a piece, may give it each game from the king's or queen's side, at his option. If he gives the odds of a pawn, he must give the king's bishop's pawn, unless otherwise stipulated. The player who receives the odds of a certain number of moves at the commencement, must not with those moves cross from his own half of the board.

2359. V. If a player, in his turn to play, touch one of his men, he must move that piece, if it can legally move, unless, when he first touches it, he says aloud, j'adoube. No penalty it attached to touching a piece, unless it is your turn to move.

23G0. VI. If the player touch his king, with the intention of moving him, and then finds that he cannot do so without placing the king in check, no penalty can be inflicted on his replacing his king and moving elsewhere. [Other-wise?] If the player should touch a man which cannot be moved without placing his king in check, he must move his king instead.

2361. VII. If a player about to move touch one of his adversary's men, without saying j'adoube when he first touches it, he must take that piece, if it can be lawfully taken. Should it not be taken, he must, as a penalty, move his king; but should the king be unable to play without going into check, no penalty can be enforced. It is not allowed to castle upon a compulsory move of the king.

VIII . While you bold your piece you may move it anywhere allowed by the rules; but when you quit your hold the move is completed, and must be abided by.

2363. IX. If you inadvertently move one of your adversary's pieces instead of your own, he may compel you to take the piece you have touched, should it be en prise; or to replace it and move your king, or to leave it on the square to which you have moved it, and forego any other move at that time. Should you capture one of the adverse pieces with another, instead of one of your own, the capture holds good if your opponent so decides.

2364. X. If the player takes a piece through a false move, his adversary may compel him to take such piece with one that can lawfully take it, or to move the piece that has been touched, if such move does not expose the king to check, or he may be directed to move his king.

2365. XI. If you take one of your own men, instead of one of your adver sary's, you may be compelled to move one of the two pieces touched, at the option of your opponent. Mr. Walker thinks that the penalty should be to lose the man you have improperly taken off.

2366. XII. A1. opponent has the option of punishi:.g a false move, by claiming the false move as your move, by compelling you to move the piece touched, as you may think fit, or to replace the piece and move your king.

XIII . The king must never be exposed to check by any penalty enforced.

2368. XIV. If you move twice running, you may be compelled to abide by both moves, or to retract the second.

2369. XV. Unlimited time is allowed for the moves [unless otherwise agreed.] If one player insists upon the postponement of the termination of a game, against the will of his opponent, the game is forfeited by him who will not play on.

2370. XVI. When a pawn is moved two squares, it is liable to be taken, enpassant, by a pawn, but not by a piece.

XVII . If you touch both king and rook, intending to castle, you must move one of the two pieces, at the option of your adversary; or he may compel you to complete the castling. You cannot take a piece and castle at the same time: nor does the rook check as it passes to its new position; but it may check on its position after castling.

XVIII . False castling is liable to the same penalties as a false move.

2373. XIX. When a player gives the odds of a rook, he does not relinquish the right of castling on the side from which the rook has been taken, all other conditions being lawful, as if the rook were in its place.

2374. XX. When you give check you must say so aloud. If check is not called on either side, but subsequently discovered, you must endeavour to re-sall all the moves back to the period when the check first occirred.

2375 XXL You aren't compelled to cry check when you attack the queen.

XXII . If you cry check, and afterwards alter your determination, you are not compelled to abide by the intention, provided you have not touched the piece.

XXIII . When a pawn reaches the opposite side of the board it may be replaced by any piece, at the option of the owner, and irrespective of the pieces already owned by him.

XXIV . Stall-mate is a drawn game.

2379. XXV. Drawn games count for nothing; and he who moved first in the drawn game moves first in the following.

XXVI . If you declare to win a game, or position, and only draw it, you are accounted the loser.

XXVII . When you have either of the following advantages of force, you are compelled to give check-mate in fifty moves, or the game is considered drawn.

King and queen against king.

King and rook against king.

King and two bishops against king.

King, bishop, and knight, against king.

King and queen against king and rook.

King and rook against king and minor piece.

King and pawn against king.

King and two pawns against king and pawn.

XXVIII . If you move after your adversary has made a false move, or committed other irregularity, you cannot claim the penalties.

XXIX . Spectators are forbidden to make remarks.

XXX D isputes to be referred to a third party.