Breaking down the different items for easy consideration, we find that they again fall under the simple formula, only rearranged a bit:

Where?

As already mentioned, Local Council property suitably developed is most desirable. If you have to locate a site yourself, look for the following points when you investigate the camp site two months before camp:

The mountains rising behind this camp

The mountains rising behind this camp are packed with potential adventure. The deserted log cabin spells romance and mystery.

(1) Location—protected against prevailing winds; exposed to sun during several morning hours; not directly under trees; soil preferably sand or gravel, affording easy drainage.

Suggested Special Program Activities

First Day (Thursday)

Afternoon: Arrival in camp. Camp set-up.

Evening: Camp fire with discussion of camp, and announcements.

Second Day (Friday)

Morning: Scoutcraft — Pioneering, axe and rope work, gadget construction. Finish camp set-up. Swim.

Afternoon; Review of Scout Requirements. Swim. Evening: Game. Camp fire.

Third Day (Saturday)

Morning: Scoutcraft—Fire making and cooking. Swim.

Afternoon: Olympic Games. Swim. Evening: Game. Camp fires by Patrols on own sites.

Fourth Day (Sunday)

Morning: Church. Swim. Afternoon: Nature Hike. Swim. Evening: Camp Fire — Tall Story contest. Star Study.

Fifth Day (Monday)

Morning: Scoutcraft—First Aid. Swim.

Afternoon: Treasure Hunt. Swim. Evening: Night game and camp fire.

Sixth Day (Tuesday)

Morning: Scoutcraft — Signaling. Swim.

Afternoon: Camporee Rally contest. Swim.

Evening: Game. Indian camp fire.

Seventh Day (Wednesday)

Morning: Scoutcraft—Trailing and tracking. Swim.

Afternoon: Trailing contest. Swim.

Evening: Game. Stunt camp fire.

Eighth Day (Thursday)

Morning: Scoutcraft — Woodcraft, nature lore. Swim. Robinson Crusoe Expedition.

Afternoon: Swimming and boating.

Evening: Robinson Crusoe Dinner.

Patrol camp fires. Arrival of rescue ship.

Ninth Day (Friday)

Morning: Scoutcraft—Judging, observation. Swim.

Afternoon: Wide Game. Swim.

Evening: Game. Surprise camp fire.

Tenth Day (Saturday)

Morning: Scoutcraft — Compass, Mapping. Swim.

Afternoon: Water Sports Carnival.

Evening: "Monstfr Camp Fire"— Announcement of Honor Patrol and Honor Camper. Reading of best diary.

Eleventh Day (Sunday)

Morning: Church. Swim.

Afternoon: Break camp. Swim. Goodbye.

(2) Water—ample supply of pure water for drinking, cooking and washing, tested in advance of camp.

(3) Wood—plenty of dead wood for fuel and camp gadgets; and quick-growing easily handled wood for rails, posts, poles, etc.

(4) Surroundings—suitable for Scoutcraft practices, including some form of safe water for recreational facilities, swimming and boating. In so far as possible, absence of accident or health hazards, such as swift streams, undertow, unprotected mine shafts, cliffs, dangerous reptiles, poison ivy, mosquitoes. Camp site so situated as to give the Troop proper privacy, a sense of independence and freedom from undue interference by outsiders.

(5) Food Supplies—easily obtainable in near vicinity, including tested milk supply.

When the site has been found, permission to use it should be secured in writing, including any necessary restrictions.

When?

The time for the camp will, of course, be during the general school vacation, usually June, July, August or early September. The dates should be decided several months in advance, after conference between the leaders, and between the leaders and their employers, so that vacations for working members of the Troop may be secured in time.

What?

The "What" we already know: It is to be the most magnificent experience in the Troop's life, with its boys camping together under their own Troop and

he presents himself for this Merit Badge

It's a great day when he presents himself for this Merit Badge gained through camping with the Patrol and Troop.

Patrol leadership, for the purpose of growth in Scouting ability, Scout spirit, in health and good citizenship.

But if the experience is to be a happy one, it is not sufficient to say: "Aw, the program will take care of itself." On the contrary, the program should, as far as possible, be mapped out in advance, with a daily time schedule and suggestions for special activities for every day in the camp. (See Pages 722 and 723.) The program should provide for fun and fellowship and practice in as many as possible of those activities which make up the Game of Scouting as already described in Chat 28 on "Hiking."

How?

Well, all the following pages contain the "How":

Equipment

The equipment for the long-term camp is pretty much the same as that used on the Troop's short-term camping expeditions. For the overnight camp it was necessary that the equipment be such as could be distributed and carried in the packs of the boys. This feature may be unnecessary when it comes to the long-term camp. In some instances bulkier and heavier material may be used, in which case the equipment will have to be transported to camp by automobile or other means of transportation.

This makes it possible to include, for example, pails and basins, a kitchen box for each Patrol in which to store food stuffs without risking the assault of prowling animals, and even ready-made tops for Patrol dining tables and benches which may be constructed with rustic legs.

Scoutmaster's Equipment

In addition to his personal equipment and tentage, the Scoutmaster will want to have many if not all of the following items in camp with him:

Storm Lantern Cash Box

Maps Songs Scouts Sing

Flashlight Handbook for Scoutmasters

Field Glasses Handbook for Boys

Camera (and possibly a Moving Picture Camera) Writing Case with paper, postcards, stamps, etc. Names, Addresses and Telephone Numbers of all Scouts and their parents (including parents' vacation addresses if they are not at home). Health Record of all Scouts.

peeked

They "peeked" into this piece end had enough "steam" to build e gateway. Forester tents add picturesqueness to a camp.

Yet, keep in mind that the idea is not to drag everything to camp with you, including the "kitchen sink," but rather to choose those few things which will provide real comfort without in any way subtracting from the Scouty atmosphere of the camp or preventing the exercising of ingenuity by the campers in using native material that can as well be found and put to good use on the camp site.

The equipment lists printed in Chat 29 (Short-Term Camping) give individual and Patrol equipment to be carried. Those lists may be followed for long-term camping also, with the possible addition of heavier and bulkier Troop equipment (listed on Page 728) which will be transported to camp as suggested just above.

Suggested Troop Equipment

This equipment is supplementary to the basic camping equipment listed in Chat 29, and would be transported to the camp site by automobile or other means of transportation. Obviously, if such transportation of heavy equipment is not possible, a Troop would adjust its list of equipment accordingly.

Camp Set-up

Large shelter, if possible, under which whole Troop may assemble for meetings if continuous rainy spell sets in.

Store tent

Boxes for storage and shelves (carry supplies to camp in wooden boxes). Lumber for Patrol table tops and bench tops Patrol boxes (for storing food supplies) American Flag Troop Flag

Pulleys and line for Flag poles Two Three-Quarter Axes Mallet Hand saw Small tin snips

Assorted nails 100 feet light wire

One large ball binder twine Twelve hard candles

Sanitation and Safety

Troop First Aid Kit and extra supplies for refilling Patrol and Personal First Aid Kits during camp.

Water Pails (two for each Patrol, one for drinking water, one for fire).

Toilet paper

Cheesecloth (for covering food) Soap Scouring material (steel wool) Thermometer 100 feet of 3/16 inch rope for life saving; also boat and bamboo pole.

Seonteraft and Game Equipment

Rope for Pioneering Balls for games

Gauze bandage for "lives" in

Wide Games Horn, bugle, or call

Other equipment according to programmed activities