The game of Cribbage differs from all other games by its immense variety of chances. It is reckoned useful to young people in the science of calculation. It is played with the whole pack of cards, generally by two persons, and sometimes by four. There are also five different modes of . playing - that is, with five, six, or eight cards; but the games are principally those with five and six cards. The rules vary a little in different companies, but the following are those most generally observed: -

2105. Terms Used In Cribbage

Crib. The cards thrown away by each party, and the dealer is entitled to score whatever points are made by them.

Pairs are two similar cards; as two aces or two kings. Whether in hand or playing they reckon for two points.

Pairs Royal are three similar cards, and reckon for six points, whether in hand or playing.

Double Pairs Royal are four similar cards, and reckon for twelve points, whether in hand or playing. The points gained by pairs, pairs royal, and double pairs royal, in playing, are thus affected: - Your adversary having played a seven and you another, constitutes a pair, and entitles you to score two points; your antagonist then playing a third seven, makes a pair royal and he marks six; and your playing a fourth is a double pair royal, and entitles you to twelve points.

Fifteens. Every fifteen reckons for two points, whether in band or playing. In hand they are formed either by two cards, such as a five and any tenth card, a six and a nine, a even and an eight, or by three cards, as a two, a five, and an eight, etc And in playing thus, if such cards are played as make together fifteen, the two points are to be scored towards the game.

Sequences are three or four more successive cards, and reckon for an equal number of points, either in hand or play. In playing a sequence, it is of no consequence which card is thrown down first; as thus: your adversary playing an ace, you a five, he a three, you a two, then he a four, he counts five for the sequence.

Flush. When the cards are all of one suit, they reckon for as many points as there are cards. For a flush in the crib, the card turned up must be of the same suit as those put out in the crib.

Noddy. The knave of the suit turned up reckons for one point; if a knave be turned up, the dealer is to mark two; but it cannot be reckoned again; and when played it does not score anything.

End, Hole. The point scored by the last player, if he makes under thirty-one; if he makes thirty-one exactly, he is to mark two. To obtain either of these is considered a great advantage.

Last. Three points taken at the com-mencement of the game of five-car cribbage by the non-dealer.

2106. Rules Of Cribbage

l.The adverse parties cut the cards to determine who shall be dealer; the lowest card has it. The ace is the lowest.

2. In dealing, the dealer may discover his own cards, but not those of his adversary - who may mark two, and call a fresh deal.

3. Should too many cards be dealt to either, the non-dealer may score two, and demand another deal, if the error be detected previous to taking up the cards, if he do not wish a new deal, the extra cards must be drawn away. when any player has more than the proper number of cards in hand, the opponent may score four and call a new deal.

4. If any player meddle with the pack after dealing, till the period of cutting it for the turn-up card, then his opponent may score two points.

5. If any player take more than he is entitled to, the other party should not only put him back as many points as are overscored, but likewise take the same extra number for his own game.

6. Should either party even meddle with his own pegs unnecessarily, the opponent may score two points; and if any one take out his front peg, he must place the same back behind the other. If any be misplaced by accident, a bystander may replace the same, according to the best of his judgment; but he should never otherwise interfere.

7. If any player neglect to set up what he is entitled to, the adversary is allowed to take the points so omitted.

8. Each player may place his own cards, when done with, upon the pack.

9. In five-card cribbage, the cards are to be dealt one by one; but when played with six cards, then it is customary to give three, and if with eight cards, four at a time.

10. The non-dealer, at the commencement of the game, in five-card cribbage, scores three points, called three for last; but in six and eight-card cribbage this is not to be done.

11. In what is called the Bath game, they reckon flushes upon the board; that is, when three cards of the same suit are played successively, the party playing the third scores three points; if the adversary play a fourth of the same suit, then he is to score four, and so on for four, five, six, or as long as the the same suit continues to be played in uninterrupted succession, and that the whole number of pips do not reckun thirty-one.