2133. Rules For Learners

When you are the ombre, and your friend leads from a matt, play your best trumn.

and then lead the next best the first opportunity.

If you possess all the trumps, continue to lead them, except you hold certain other winning cards.

If all the other matts are not revealed by the time you have six tricks, do not run a risk in playing for the vole.

When you are the friend called, and hold only a matt, lead it; but if it is guarded by a small trump, lead that. But when the ombre is last player, lead the best trump you possess.

Punto in red, or king of trumps in black, are good cards to lead when you are best; and should either of them succeed, then play a small trump.

If the ombre leads to discover his friend, and you have king, queen, and knave, put on the knave.

Preserve the suit called, whether friend or foe.

When playing against a lone hand, never lead a king, unless you have the queen; or change the suit: and prevent, if possible, the ombre from being last player.

You are to call your strongest suits, except you have a queen guarded; and if elder hand, you have a better chance than middle hand.

A good player may play a weaker game, either elder or younger, than middle hand.